//瓶身做个物体
// urp的lit瓶子做个半透明 ，surface Type to transparent
using UnityEngine;
using System.Collections;
using System.Collections.Generic;

//挂在相机上
public class MyCardMgr :MonoBehaviour{

    public float MaxWobble = 0.05f;
    public float WobbleSpeed = 1.0f;
    public float Recovery = 1.0f;


   void Start()
    {
    }

   
    void Update()
    {
       

    }
    public  void OnEnterDie(MyAIBase target)
    {
        print($"{target.gameObject.name} is dead");

        Ray ray = mainCam.ScreenPointToRay(eventData.position);

        //判断射线碰到场景什么位置

    }
}
